Sid Meier’s Civilization VI concurrent players, 2016 to 2026
Sid Meier’s Civilization VI concurrent players stood at 30,662 in 2026, up 3.5% on the previous period.
Sid Meier’s Civilization VI averaged 29,623 concurrent players on Steam in July 2026. The highest monthly average in this window is 85,934 (October 2016); the low is 14,059 (September 2017).
How it is measured
The figures are monthly average concurrent players from SteamCharts: the mean of Steam's public concurrent-player readings across each month. Concurrency is the games industry's standard public audience measure precisely because it is directly observable; total ownership and monthly players are private. An average smooths launch spikes, quiet hours, and downtime into one figure per month, so single-day records sit above every point on this line, and it compares cleanly across games and across time.
What the curve shows
Player curves are product history written in telemetry: launches spike, big updates and sales resurrect, and the decay rate between events measures how sticky the game actually is. The distance between Sid Meier’s Civilization VI's best month of 85,934 and its current 29,623 is the retention story in two numbers.
Is this the number of people who own the game?
Why is this lower than the game's record player count?
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